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ABOUT
Kha created the initial in-game movement, shooting, and power-ups.
Sydney created most of the user interface and maps as well as refined the movement for controller and keyboard. She also created the vulnerability and health system, along with the bullet trails and animations.
Mujtaba thought of the game concept, added the second player, the bullet ricochet, and refined the initial game movement for keyboard.
Check us out on Trello and Plastic SCM!
Plastic SCM: https://www.plasticscm.com/orgs/hardheads/repos
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