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Prototypes
These are some documents and prototypes we made during development.
Pictured to the left is Abdullah's first brainstorm of the game. He explained all of the main components of the game and how they would work together to curate the targeted emotion in players.
Pictured to the right is our first group brainstorm of the game. We worked together to refine the rules and concept.
Above are our paper sketches for the general gameplay and premise of the game, as well as initial ideas for possible maps.
Pictured to the left is our first prototype. We initially had 2 players sharing 1 keyboard to control their players. It had unlimited shooting and only one life. This made the games go by too fast, so no emotions or buildup were happening.
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